Is the “gamer” phrase alienating the minority audiences of games?

Standard

It is not too long ago people identified themselves as gamers, fully knowing exactly what this word ment. The stereotypical gamer was a person who would spend ours on end playing games, and enjoying particularly difficult, brain-shattering challenges. (Juul, 2010) But more importantly: The gamer identity came with a community.
In resent years, however, with the rise of the app stores, smart phones, and the possibility to download and distribute games in a matter of minutes: Everyone is a gamer, from commuters to kids. So is the old “gamer” stereotype still relevant?

Continue reading

Self-censorship and the Cultural Edge

Standard

Players picking up new games will have certain expectations of the content.

By drifting into niches and tabu subjects, game studios run the risk of loosing players, either because the players might not be old enough to handle the content (heavy violence or sexual themes) or because certain groups of society simply finds the content offensive (religious themes).

Continue reading