Is the “gamer” phrase alienating the minority audiences of games?


It is not too long ago people identified themselves as gamers, fully knowing exactly what this word ment. The stereotypical gamer was a person who would spend ours on end playing games, and enjoying particularly difficult, brain-shattering challenges. (Juul, 2010) But more importantly: The gamer identity came with a community.
In resent years, however, with the rise of the app stores, smart phones, and the possibility to download and distribute games in a matter of minutes: Everyone is a gamer, from commuters to kids. So is the old “gamer” stereotype still relevant?

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