Players picking up new games will have certain expectations of the content.
By drifting into niches and tabu subjects, game studios run the risk of loosing players, either because the players might not be old enough to handle the content (heavy violence or sexual themes) or because certain groups of society simply finds the content offensive (religious themes).
Continue reading “Self-censorship and the Cultural Edge”
NOTE: This is a very early draft of what eventually turned into a longer study. Please read the full essay here.
As video game players, we are constantly looking for new games to play. But when we decide amongst thousands of titles, there are many different factors we take into account.
One of those factors, is the genre.
The genre sets our expectations and let’s us know what we sign up for, before we even boot up the game. But what determines the label that goes on the box?
Continue reading “What defines a game genre?”